C of Sound

2:30 pm In Pixels, Music

This is a quick sketch I did in a coffee shop of the character in a 3D short I am planing on making.  I’ve had lots of false starts on 3D projects and I am hoping that posting my progress on this site will help keep me motivated to continue.  

The story is called the C (like the C clef) of Sound.  The old man in the sketch is a fisherman on a ratty old rowboat.  He baits a hook and casts it into the water.  When it hits the surface, instead of making a splashing sound, it makes some sort of musical noise.  After a while, he starts getting bites, and each time the bobber dips under the surface, it makes an out of tune sound.  
When he sets the hook, things really start taking off.  The line is pulled this way and that with piano scales running up and down and the like. 

When he finally pulls his catch out of the water, it bursts fourth with a cacophonous eruption of sound, like an orchestra tuning and timpani pounding.  Attached to the end of his line is a musical note.  

The end.

What do you think?  I am open to suggestions.  In fact, it would be fun to make this a bit of a collaborative project.  I certainly could use the help on sound editing towards the end.

I know this is way out of my league in the way of 3D projects, but I don’t like doing things half assed and I really hope to learn a lot, even if the final project won’t exactly land me an internship at Pixar.

By the way, don’t get too excited about this one just yet.  I am still planning on finishing the Car Commercial video before I get going on this.

5 Responses

  1. joey Says:

    I knew where you were going with this but I also think that it’s kind of how most cartoons/animations would score a regular fishing scene. I think it needs something to make it stand out from just a fun score to a fishing scene. Maybe the world is different or something about the character stands out that makes it unique.

    I don’t know, do you know what I mean?

    That aside, great start and I also think animated shorts don’t need much more than what you have already. But I think that mostly means we focus on the animation rather than story. Maybe it’s a magic fishing pole? Maybe the note completes his symphony in his head?

    BTW, I can’t WAIT to do some VO work for you :) :) :)

    Maybe we can do a Joey Showy animated segment!!!!!! Uh Oh, Joey is excited.

  2. fringehead Says:

    Yeah. It does seem a little cliche. I don’t want it to be too complicated or long; it’s gonna be totally hokey as it is because of my animation skills. The model will be good, but the texture, animation, and lighting will probably be pretty lame!

    Anyhow, there certainly is room for improvement, and I haven’t settled on anything yet.

  3. joey Says:

    I love the cute factor to it. I don’t think it’s going to be lame at all. But because it’s you I want to push it a little bit because if it were that much better than “cute” it will be really great.

    I already know it’s going to be really good.

    I think to make the technical stuff easier you should try and think in simpler terms. You don’t need to do epic pans, camera tilts or fancy zooms. What would Wes Anderson do?

  4. pyrothiakit Says:

    you know how collaborations are ultimately synergies? i think my energy is leaning towards creating the petri dish for a collaboration. if the personalities meshed…graphic artist/musician/animator/gamer with composer/gamer/designer
    with you… i could mix the drinks and feed us and butt in occasionally (like already one image I had was the image flipping between universes, an idea aesthetically well done recently in a game by somebody…or in simplistic idea as the red door universe in Super Mario 2 on Nintendo NES. as an ideal. that’s how i would want to collaborate. can you turn your idea into a video game?

  5. pyrothiakit Says:

    oh i wasn’t done yet. i meant as another idea a video game based on the fishing and music idea could be good for kids.

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